This is a 2D puzzle game where you simply need to get from A to B. There will be multiple different objects and obstacles the player will face that will make achieving that goal increasingly difficult. So far I have pushable wooden crates as well as pressure plates that open trap doors and regular doors. I have a very fast and easy way to create and generate levels using a map created in Photoshop that I then input to generate levels out of my objects; this combined with a wall auto-detection system makes the level generation, iteration and testing, quick and easy to make a large number of high-quality levels.
Key skills developed:
- C#
- Unity
- Mobile development
- Level generation from files