This prototype is a space racing game where you use the gravitational pull of planetary objects to sling yourself around, hitting checkpoints and setting time trial scores. More about the base game can be found here.
I took my original project and implemented a neural network that uses machine learning to adapt to play the game.
Key skills developed:
- Artificial Intelligence
- Machine Learning
- Neural Networks
- C#
- Unity
Below is the function that creates the next generation once the population of the current generation has tried to get around the course: