NEURAL NETWORK IMPLEMENTATION: You can find my most recent update to this project, a neural network implementation, here.
This prototype is a space racing game where you use the gravitational pull of planetary objects to sling yourself around, hitting checkpoints and setting time trial scores. Mechanics such as gravitational pull from the planetary objects, and pointing and clicking to thrust your spaceship is intuitive and is achieved using Unity rigidbody velocity and vector Maths.
Key skills developed:
- C#
- Unity
- Vector mathematics