Professor Lightning

Professor Lightning

Professor Lightning was the first game at Massive Studios where I made significant contributions. When I started working on this game it was in a prototype stage where the features were implemented but all assets were placeholders. Upon delivery of the animations...
Poker!

Poker!

This is a fully functional, proof of concept, Poker application that I created as a side project to level up my backend development skills and test my problem solving skills on unique problems. You can view the source code for both the frontend and backend on my...
Casino Slot Game Engine

Casino Slot Game Engine

I created this prototype casino slot game engine using TypeScript and PIXI.js. You can download and read more about the project at this GitHub repo. Key skills developed: TypeScript PIXI.js Game development
Henry the Ape

Henry the Ape

Henry the Ape was the first game I was the primary developer on after joining Push Gaming. I was part of the project from the very beginning and worked independently for the vast majority of development. The unique features I developed for the game (second chance, fat...
Razor Ways

Razor Ways

Razor Ways is the game I’ve taken the most active role in developing that has been released since joining Push Gaming, still in a supporting developer role. System’s I had significant contributions to includes the free spins multiplier meter, revealing...