by admin | Jun 12, 2026
Professor Lightning was the first game at Massive Studios where I made significant contributions. When I started working on this game it was in a prototype stage where the features were implemented but all assets were placeholders. Upon delivery of the animations...
by admin | Nov 30, 2025
I created this prototype casino slot game engine using TypeScript and PIXI.js. You can download and read more about the project at this GitHub repo. Key skills developed: TypeScript PIXI.js Game development
by admin | Jun 11, 2025
Henry the Ape was the first game I was the primary developer on after joining Push Gaming. I was part of the project from the very beginning and worked independently for the vast majority of development. The unique features I developed for the game (second chance, fat...
by admin | Oct 29, 2024
Razor Ways is the game I’ve taken the most active role in developing that has been released since joining Push Gaming, still in a supporting developer role. System’s I had significant contributions to includes the free spins multiplier meter, revealing...
by admin | Oct 29, 2024
Just like Shamrock Saints, I was the supporting developer on Samurai’s Katana. I joined the game earlier in development compared to Shamrock Saints so had more input on features such as the revealing scatters and the nudging wilds. Learn more about the game...